O que significa The First Berserker: Khazan?
Isso porque, apesar por ter características saiba como combates punitivos e que dependem bem do gerenciamento do estamina e ambientes utilizando bom design e atalhos interessantes, eles não trazem Praticamente as ferramentas qual ajudam a dar personalidade ao game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
O jogo reinventa elementos centrais do universo por Dungeon & Fighter utilizando uma arte ousada e texturas realistas para criar uma experiência visual envolvente.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
Outra coisa de que também igualmente similarmente identicamente conjuntamente incomoda amplamente é este fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente pelo jogo, quando comecei a realizar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei utilizando todos ESTES atalhos qual eu tinha Espontâneo, completamente fechados.
Identicamente conjuntamente temos personagens muito natural escritos que acompanham o protagonista durante a jornada e qual agregam amplamente natural de modo a o conteúdo da história.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter On-line universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.
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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo o meio ideal de modo a cumprir seus próprios objetivos.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and The First Berserker: Khazan caves.